A short rest takes eight hours, and a long rest takes one day. If you would normally only be able to prepare spells after a long rest, you can do so after a short rest as well.
This helps keep the game from progressing too fast, and leaves room open for more individual encounters over an adventure.
When the weight of your carried items exceeds five times your Strength score, your speed is reduced by 10 feet. When it exceeds ten times your score, your speed drops by 20 feet and you have disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution.
This rule forces you to think about your carried gear and to plan out what you pack, creating more interesting adventures. Consider storing supplies in a pack, which can be put on or taken off with an action for immediate fighting conditions.
This addon expands the versatility and complexity of warriors to be on par with casters, as well as adding new subclass options and needed rebalances.
Adds potential for creative builds and fighting styles outside feats or polearm mastery.
At the start of each session, I'll ask one question to everyone about your characters. Whoever has a meaningful and engaged response gets inspiration. To prevent pocketing, inspiration vanishes at the end of the session.
This helps get you in the right mindset to roleplay. Is it incredibly subjective? Yes!
In place of standard death, you suffer long-term injuries like limb loss or soul displacement.
Keeps the threat of combat without the permanent loss of a thought-out backstory.
When multiple players roll the same number for initiative, disregarding decimal tiebreakers, two or more can choose to tag team on this turn. Participating players move and take actions all as one turn. When a monster or a player that opts out rolls the same number, the tag team turn happens on the highest initiative according to the decimal tiebreakers.
This allows for cool teamwork moments between players, especially those who are in close quarters to one another. Do remember to be polite and take turns describing your actions, but feel free to strategize together. If you just don't think a tag team would work out with your positions on the board, there's no shame in opting out; just be quick about it and don't argue.
When you've finished, you can close the book on this chapter.
Art by G MDK.